Computer graphics
Using aperiodic monotile patches for scenes, textures, meshes, and sampling studies.
Overview
Replace obvious grid structure with deterministic non-repeating geometry for scenes, masks, meshes, samplers, and materials. Aperiodic layouts are especially interesting when repetition causes aliasing, moiré, texture tiling, or visible procedural seams.[4][9]
- Procedural worlds and environment scatter
- Texture mapping, decals, hatching, stippling, and anti-moiré patterns
- Meshes, subdivision experiments, ray/path tracing layouts, and sampling studies
See also
Moiré and aliasing, Design, art, and architecture
Categories: Applications