Substitution tiling
A hierarchical method that refines metatiles to produce arbitrarily large aperiodic patches.
How substitution works
Substitution tilings start from a small set of metatiles and repeatedly replace each metatile with a scaled copy of the full set. After finitely many steps, the limit produces an infinite tiling whose local structure is hierarchical but never repeats periodically.[3]
Practical generation
For engineering and graphics, substitution is stopped once a patch covers a requested mask (rectangle, circle, custom polygon). Each tile receives an ID, transform, and adjacency data — turning abstract mathematics into reproducible geometry files.
See also
Aperiodic monotile, Spectre tile
Categories: Mathematics · Concepts